

You've still got to fly well and line up your shots, but those on their own won't be enough for a lot of what Squadrons throws your way. The skill, and the challenge, lies in knowing when to boost power to one system or another – and actually getting that timing right. These are simple tweaks to make mid-battle, demanding nothing more than a button press. But you do have a lot of of moment-to-moment control over your ship's performance, with the ability to funnel power toward weapons, engines, or (for the ships that have them) shields, and even redirect shields to focus them on protecting your ship's fore or aft. It's not quite as complex as, say, Microsoft's Flight Simulator. If your idea of a Star Wars flight sim is the Rogue Squadron (Opens in a new tab) series, or Battlefront II (Opens in a new tab) 's "Starfighter Assault" mode (Opens in a new tab), the focus in Squadrons on power management is going to feel overwhelming at first. You should know right out the gate that this isn't an arcade game. And that's exactly what EA's Motive Studios set out to tap into with Star Wars: Squadrons.

#Star wars squadrons simulator
The 1993 space combat simulator set in a galaxy far, far away gave me the chance to live out all the Star Wars dogfighting fantasies my teenage brain could summon.
